Preloading 50%

FLASH

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  • 1. Voice recording
    Is there a way to integrate voice recording in Flash and saving the recorded sound file to the user's local PC as an MP3 or WAV file? Is it possible to do this without using Flash Media Server? tnx!
  • 2. Some help for a simple condition statement...
    Hello! I wanted some help this condition statement... There are 2 tweens called "mc_sun" and "mc_welcome" I want to run when someone clicks on a button called "btn_home", but I don't know exactly how to write the code because I've already tried these 2 modes and noone work at all! THANKS FOR THE HELP!!!!:shocked; In this one, both tweens run but I have to double click the button "btn_home" so the 2nd tween runs. btn_home.onPress = function () { if(mc_sun._y == 700) { new Tween(mc_sun,"_y",Regular.easeOut,startY,startY-200,16 ,false); } if(mc_sun._y == 500) { mc_welcome.play(); } } And in this one, where I placed the 2nd "if statement" into the 1st one, doesn't work, what can I do if I want that both tweens run when someone clicks just ONCE on the button "btn_home"?????? btn_home.onRelease = function () { if(mc_sun._y == 700) { new Tween(mc_sun,"_y",Regular.easeOut,startY,startY-209,16 ,false); if(mc_sun._y == 500) { mc_welcome.play(); } } }
  • 3. Need Help in Hittest
    hi i am facing problem in Hittest function i.e if the i want to drawn the line inside the square . 1) it is working fine if the i clicked inside the square 2) but if i click outside the square and drag the mouse inside the square then it 's not drawn again i need to click inside the sqaure to drawn is there any possible wayt to clear this issue... ~~Sk
  • 4. Help with simple if / and _visible
    I've got a number of layers in my fla. One of them has a watermark (its a mc) on it that shows if the account is not active. I have moved the code to the MC as a last resort as I for the life of me can't understand why I can't make this MC vanish when the value a "is_active" field is true. The values in the traces indicate the values are what I would expect. Someone please enlighten me. onClipEvent (enterFrame) { this._visible = true; trace ("agent is active is -> " + _level0.agent_is_active); if (_level0.agent_is_active) { trace("setting visibility to false"); this._visible = false; } }

Preloading 50%

Postby brandon_haslip » Thu, 09 Feb 2006 05:41:11 GMT

I have a main .swf with my navigation in it.  When you click on any of the 4 
nav buttons it loads an external .swf into an empty movie clip called holder.  
Some of the .swf's are big picture galleries (900 k), and they all have 
preloaders.  Is there a way to only preload the movies half way.  Here is the 
preload code I am using.

 bytes_loaded = Math.round(this.getBytesLoaded());
 bytes_total = Math.round(this.getBytesTotal());
 getPercent = bytes_loaded/bytes_total;
 this.loadBar._width = getPercent*100;
 this.loadText = Math.round(getPercent*100)+"%";
 if (bytes_loaded == bytes_total) {
 	this.gotoAndPlay(3);
 }

 Thanks in advance.


Re: Preloading 50%

Postby blemmo » Thu, 09 Feb 2006 06:35:19 GMT

Did you mean start the movie when 50% are loaded? Then it would be quite simple:
if (bytes_loaded >= bytes_total/2) {
this.gotoAndPlay(3);
}

Re: Preloading 50%

Postby General ZOD » Fri, 10 Feb 2006 08:51:08 GMT

I did pretty much the same thing. After 25% of a download is complete I start 
to play a video file. The problem is while the remaining 75% of the file 
downloads the FLV's sound is messed up. Once it has fully downloaded the sound 
starts to play back perfectly. The video (image) looks good the whole time.


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-- 
-----------------------------------------
To reply to me, remove the underscores (_) from my email address (and 
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Nicolas BESSON (eMVP)
ADENEO (ADESET)
Windows Embedded Consultant


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