Socket Initialization Fix

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RE: Socket Initialization Fix

Postby UGF0cmljaw » Sun, 13 Jun 2004 08:19:01 GMT

I'm also experiencing this problem.  Could I get some support on this?

As an aside, why does the KB at  http://www.**--****.com/ 







RE: Socket Initialization Fix

Postby UGF0cmljaw » Sun, 13 Jun 2004 08:21:01 GMT

Could I also get this file?  As an aside, why does the kb require that we get in contact w/ tech support rather than downloading the file?

I'm also on the same kb article problem:   http://www.**--****.com/ 





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3.General Sockets Questions (with typo's fixed)

I'm new to the world of sockets, and this question is not VB specific:

If multiple clients access the same server on the same port, and the server
is set up to do some async communication, does the server's response GO back
to
all the clients on that port, or just to the one who sent the request?

In other words:

Client One - Request Data From Server (It takes a few seconds for the server
to get the answer)
Client Two - Requests Data From Server (this also takes a couple seconds)

The server, on two asyncy threads is processing both requests.
It gets the results for one of the clients and sends the RESULT back up the
socket it is holding for that client.

(here's the question:)

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4.Socket.BeginSendTo and Socket.BeginSendFrom on a single Socket instance from multiple threads

Is it safe to call socket.BeginSendTo and socket.BeginSendFrom on a 
single instance of Socket from two different threads running simultaneously?

This is required because I need to listen on a certain URI [IP:Port] and 
I need to send outgoing messages from that local socket [IP:Port]

something like this:
public class Communicator {
   Socket skt = new Socket(AddressFamily.InterNetwork,
                SocketType.Dgram,  ProtocolType.Udp );
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   private Thread sendThread;
   public Communicator() { }
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     listenerThread = new Thread(new ThreadStart(Listen));
     sendThread = new Thread(new ThreadStart(Send));
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     sendThread.Start();
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   private void Listen() {
     while(!bStop) {
        skt.BeginReceiveFrom(..);
        //wait for AsyncCallback to be called
        //using ManualResetEvent for this
     }
   }
   private void Send() {
     while(!bStop) {
        //send all queued messages
        skt.BeginSendTo(..);
        //wait for AsyncCallback to be called - that would send an event
        //using ManualResetEvent for this
     }
   }
   public void Stop() {
     bStop = true
   }
}



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