Similar Threads:
1.bitmap caching for bitmap movies
hi, i know this sounds silly, but i am a perfectionist. Currently i am
developing a game and i am planning to increase the engine's performance as
much as possible. I have a movieclip which has some bitmaps of different
positions for my character. I wonder if enabling runtime bitmap cache for this
movieclip increases the rendering performance.
thanks in advance...
2.use runtime bitmap caching?
what is the property feature "use runtime bitmap caching" used for? mousing
over the checkbox gives an explanation, which i understand, but i don't know
why you would use it. i think it may help with a problem i'm having too and
wanted to check with you guys to see what you use it for and the consequences,
if any, of using it.
i have movie clips that have images loaded into them from an xml file. so mc1
is on the stage, in frame 1, with an instance name of mc1. in the actions
layer of this frame, my script loads an image into the clip via an xml file.
all works fine and good. now in frame 2 i want to re-position mc1 into the
same position that mc2 is located. whenever i copy the instance from the
previous frame, then manually re-position it.... all is still well, the images
load fine. however, whenever i just rename the instance name of mc2 to mc1,
the image doesn't stay loaded into the clip? why not?
3.Bitmap caching question
Hello,
A quick question about caching bitmaps inside of flash, i have a couple of
layers of bitmap images that are static items on the screen and won't be
moving. If I add them to a movieclip and enable bitmap caching will this cause
them to be rendered once by the flash player?
I understand this functionality works on vectors and then causes them to be
rendered as a bitmap and then cached does the same happen for raster images?
many thanks
Stefan
4.Allow smoothing for stuff created by Bitmap caching
Here's the deal. Normally, when you animate a Bitmap, the motion is very jerky
due to pixel approximation. To get around this, you choose "allow smoothing"
for the Bitmap in the Library.
However, as of Flash 8 we now have Bitmap caching which will basically convert
your vectors into Bitmaps at runtime. All filters, for instance, do this. The
result is jerky motion. The fix would be if there's some way to set allow
smoothing. I haven't found a way.
Anybody know of any solutions?
5.Bitmap Caching
6. Caching bitmap in flash
7. Draw a bitmap line or a bitmap polygon
8. how can i edit bitmap and save the edited bitmap in flash