WARCRAFT HENTAI

graphics

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  • 1. How to create a bitmap image ?
    Hi, I have a huge problem. I have a data file which looks something like this -: .1 .5 .9 -1 .2 .5 ...... .2 .9 .1 .4 .3 -1 ...... .2 .4 .5 .7 .6 .2 ...... ....... ....... Now I have to create a bitmap out of this using C++ and I really dont know how to do it? I mean I know that I'd have to map these values to certain other values that can be put in the bitmap array but I dont know how to go about it....Could someone please tell me a way to go about this or atleast point me in the right direction? Thanks, Prashant
  • 2. closest point on a circle to a line segment
    Given a line segment p1, p2 and a circle p, r -- how can I find the point on the circle which lies closest to the line segment? TIA
  • 3. algorithm to remoce duplicated points in a point clouds
    Hi i have a point cloud in a 3d space. the point are not ordered, they are just point without any relation among them. i need to remove from the cloud points with the same 3 coordinates (with a tollerance "T") which are the best way(faster) to perform that (better of, for example, distance check among points) D
  • 4. help please
    H < XXXX@XXXXX.COM > wrote: > I was wondering if anyone can help me with the folllowing problem im > having. > Ive rendered a shape using open GL and I would like to get x, y and z > coordinates of the shape when the mouse is moved over it. I have the > mouse motion interaction going but the x,y coordinates that I get are > for the viewport and not the object. Does anyone have any advice?? This task is known as "pick correlation". Among the more usual ways to do it are: 1) ray-casting. Using your projection matrix, and the picked point on the screen, you construct an "eye ray" for that pixel, transform it back to world coordinates, and shoot it at the scenery. Return the coordinates of the first object it hits (and the identity of that object). Drawback: no assistance by OpenGL --> a lot to code. 2) Try to decipher the OpenGL depth buffer to determine z, and again reverse-apply your transformation and projection matrices to find the scene point that corresponds to. Drawback: may miss actual objects by a sizeable error margin. 3) Have OpenGL render a flat-shade, colour-coded version of your scene (every polygon gets its own, unique colour), see what the colour of the picked pixel becomes, and use that to select the polygon that showed up there. -- Hans-Bernhard Broeker ( XXXX@XXXXX.COM ) Even if all the snow were burnt, ashes would remain.

Re: WARCRAFT HENTAI

Postby Ras Mikael Enoch » Sun, 24 Oct 2010 02:21:18 GMT

   I am taking my sip of sake,
   join up with the righteous,
   and departing towards a divine wind..

   I can catch a few evil "human" clowns, while I go down.......

   Bonzai !


   __________________________________________________________________
   Ras Mikael Enoch                                        CHO
    http://www.**--****.com/                      ropa = Satan Gov.
   

Re: WARCRAFT HENTAI

Postby Ras Mikael Enoch » Sun, 24 Oct 2010 02:34:59 GMT

                                             




Re: WARCRAFT HENTAI

Postby Ras Mikael Enoch » Sun, 24 Oct 2010 02:41:45 GMT

   Ya know what,
   InI happen to love Japanese people, they have class, they are very
   intelligent, wildly cute in their artistic apprection of nature,
Jah loves
   them, and so do I.  What FDR that lousy Liberal Democrat did to
   the American Japanese.....Camps and Death !
   FDR knew all about the Jew Relocations, and he decided to.....
   Do The Same !

   When the time gets right, we all have to sacrifice some way
   or another.....I've seen the countless, thousands upon thousands
   of gravesites across the world.....
   And most people sit back and do nothing,
   when they gave their very lives !

   1905 with agressive Russia, let's start there !

             Bonzai !


   __________________________________________________________________
   Ras Mikael Enoch                                        CHO
    http://www.**--****.com/                      ropa = Satan Gov.
   


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