cube maps - rendering from Maya



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cube maps - rendering from Maya

Postby Mirko Puhic » Fri, 01 Sep 2006 02:33:32 GMT

I'm trying to render 6 cubemap textures from within Maya. I have 6 90 
deg fov cameras each looking down one of the major axes. All fine but 
when I use them in opengl program there's a visible seam (in reflection) 
between some of the maps. Probably because camera up vectors are not set 
correctly in Maya. How to orient the cameras (up vectors) properly?

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