cube maps - rendering from Maya
by Mirko Puhic » Fri, 01 Sep 2006 02:33:32 GMT
I'm trying to render 6 cubemap textures from within Maya. I have 6 90
deg fov cameras each looking down one of the major axes. All fine but
when I use them in opengl program there's a visible seam (in reflection)
between some of the maps. Probably because camera up vectors are not set
correctly in Maya. How to orient the cameras (up vectors) properly?
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