uv coordinates???

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    Hello, I have developed an application that renders large geometries as part of a medical visualization software. However, I ran into a weird problem. Some users report that the program comes up with a black or garbled window and none of the graphics is ever rendered. I have seen that happening on several users computers now and then and tried to debug it. However it seems that not a single function returns an error, that means I get a valid context and all OpenGL rendering is done without error, but nothing appears on the screen. This can only be fixed by restarting the X server before restarting the application. All users I believe use some version of Red Hat or Fedora and they all use the Nvidia closed source driver (but not all the same version I believe). Has anyone seen this kind of problem and can give me a hint what might be going wrong ? Thomas
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uv coordinates???

Postby feefolle » Thu, 15 Jun 2006 19:35:14 GMT

Hi ^_^
I'm working on the creation of normal maps with two mesh at different
levels of detail.
I've found several programms to calculate normal maps, the problem is
that all these programs needs uv maps for the low model.
I've my meshes obtained with laser scanner and two obj files of the two
levels of details with only the points and triangles.
So how can I obtain the uv coordinates for my model?
I use Rhino and Blender but I'm not able to find the solution for my
problem.
Thank you so much 
Serena


Re: uv coordinates???

Postby Wolfgang Draxinger » Thu, 15 Jun 2006 20:42:46 GMT




For parametric patches (NURBS, Bezier) the UV Coordinates uare
usually the evaluator variables (in Blender those are actually
named U and V).

For polygonal meshes there is no general approach to get UV
coordinates. But there are a few algorithms, and Blender
contains one of the best currently avaliable: LSCM.
You reach it by: Faceselect Mode [F-Key], select all Faces
[A-Key], Unwrap-Menu [U-Key], LSCM. To work properly on closed
manifolds LSCM needs you to supply seams in the model where it
can safely cut the mesh.

Wolfgang Draxinger
-- 


Re: uv coordinates???

Postby feefolle » Thu, 15 Jun 2006 22:13:42 GMT

> For parametric patches (NURBS, Bezier) the UV Coordinates uare

I will try this evening, thank you so much! 
Serena


Re: uv coordinates???

Postby Mihail » Sat, 17 Jun 2006 00:49:43 GMT

>>coordinates. But there are a few algorithms, and Blender



there is a video tutorial (LSCM unwrapping
with Blender) available. May be usefull,
it is not so simple stuff ..

 http://www.**--****.com/ 

Mihail

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Hi ^_^
I'm working on the creation of normal maps with two mesh at different
levels of detail.
I've found several programms to calculate normal maps, the problem is
that all these programs needs uv maps for the low model.
I've my meshes obtained with laser scanner and two obj files of the two
levels of details with only the points and triangles.
So how can I obtain the uv coordinates for my model?
I use Rhino and Blender but I'm not able to find the solution for my
problem.
Thank you so much
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