Paintings using Acrylic Spray paint

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  • 1. Editing a closed path
    I used the "NEW" option to create a new image, selected paths and the pen tool, and then created a closed path. After selecting the last point (to conicide with the first point), the path closed automatically for me. Now I would like to go back and edit many of the points (and slopes = control points), but, I can't figure out how to get Photoshop to light up my points AND MY control points. I just want to make a few minor adjustments to the exact placement of some of the points, and make precision changes to the slopes defined for some of the points. Also, I need to zoom in on the area around the points I am making the adjustmensts to, without distrubing seeing all my points and slope-ponts lit up. Can someone walk me through getting photosho to light up my points and slope-points and then let me make individual changes to some of them while zooming in on thsoe points as I go? thanks, littleberry
  • 2. Odd resolution after scanning
    Can anyone please advise me on why this might be happening? When I scan a photo into photoshop on one particular computer, no matter what scanning dpi I set in the scanner, when I check the image size in Photoshop, it says a resolution of 1 dpi and some huge number of inches, like 2000 by 1600. On other computers in the same room, running the same windows xp and version of photoshop and using the same scanner, the same process will give me an image size of the same dpi as the scanner had set and the corect size of the scanned photo, such as 200 dpi and 8 by 10 inches. I can't figure this out. Could it be that the computer has a virus? Is there some setting in the scanner or in Photoshop that I am not setting correctly? Thanks for any advice.
  • 3. Disable "jumping" of image when using "Move tool" ?
    I want to move a layer contents and use for this the Move Tools. It works in general but not on pixel level. Sometimes I cannot position the layer image at the pixel position I want. It "jumps" either approx 5 pixel to the top or bottom if I try to move it just one pixel. Why ? It seems to me that there is a kind of snap-to-grid option enabled. How do I disable this ? Tom
  • 4. How to paste the clipboard image at a certain position ?
    In an image which is currently loaded in Photoshop I marked a certain part with the Rectangular Marquee Tool and copied it to the clipboard. Fine. Ok, now I want to paste this clipboard image at another position in the same picture. But: When I click Edit->Paste this clipboard image is always placed in the mid of my picture without any possibility to move it to another position. Why ? What I need is a paste function which pastes the clipboard contents at the position of the mouse and remains temporarily pending until I (right) click the mouse button at the desired position and thus fix the final position of the paste stuff. Is this somehow possible? Matt

Paintings using Acrylic Spray paint

Postby max » Sun, 01 May 2005 10:18:20 GMT

I have all kinds of Paintings done directly using Acrylic Spray paint.
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sign my guest book and let me know what you think.

thanks
max







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Re: Paintings using Acrylic Spray paint

Postby Craig Flory » Sun, 01 May 2005 22:23:38 GMT

And this relates to Photoshop How ? Now, if you had used Photoshop to paint
them, it would be relevant.

Craig Flory



Similar Threads:

1.Paintings using Acrylic Spray paint

2.Brush Painting using DirectX Graphics

Hello,

I created an 2D engine using DirectX Graphics for a 2D painting software.  I 
want to make a  Photoshop gradiant brush style but for now,  my works are not 
conclusive.  

I created a 32x32 A8R8G8B8 texture by filling the RGB with a solid color,  
and the A8 is filled with a gradiant round alpha map.  Then,  I blit the 
texture with theses parameters:

SetRenderState(D3DRS_ALPHABLENDENABLE,  TRUE);
SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);

SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);


It's seems that the brush texture colors are Added into the render target.  
So,  If I have a  gradiant brush with color RGB(128,128,0),  and I draw 
several times the same texture over and over...  the color will turn to   > 
then RGB(128,128,0).   

Well,  I dont know if my explanations are clair,  but to made short,  I'm 
want to make a gradiant photoshop like brush with DirectGraphics.   Any tips 
are welcome :)

Thanks,
Michel.

P.S.: Sorry for my bad english :(

3.Using JComponent.getGraphics() in Swing for incremental painting

Hello,

I have read many posts and articles saying "don't ever use
getGraphics() in Swing JComponents... always use paintComponent()!" I
understand the motivation for such statements: the paintComponent()
method should be used to implement painting, in order to ensure
correct behavior in all situations.

However, my question is: is it OK, from within an event handler, to
paint using getGraphics() PURELY AS AN OPTIMIZATION, AS LONG AS
paintComponent() does the right thing?

An example:

class MyComponent extends JComponent
{
  ArrayList thingsToPaint=new ArrayList();
  public void mySwingEventHandler(SomeEvent e)
  {
    //update thingsToPaint so that paintComponent
    //works correctly
    thingsToPaint.add(somethingNewToPaint);
    //try painting directly
    Graphics g = getGraphics();
    if(g != null)
    {
       //we have a graphics, so paint the new
       //thing directly.
       somethingNewToPaint.drawOn(g);
       g.dispose();
    }
    else
    {
       //No graphics object available... so just
       //call repaint().
       repaint();
    }
  }
  public void paintComponent(Graphics g)
  {
    //paint everything
    int i, size = thingsToPaint.size();
    for(i=0; i < size; ++i)
    {
      ((ThingToPaint) thingsToPaint.get(i)).drawOn(g);
    }
  }     
};

I actually have a good reason for doing this. I am writing a simple
image manipulation program, and I need to implement a rectanglar
selection facility. In order to accomplish this, I need to listen to
mouseDragged events and repaint the rectangle on the image at each new
position. Swing forces you to re-paint the entire image each time
(i.e. no incremental updates), which is annoyingly slow for this
particular problem. And I don't want to turn off double buffering.

If I use getGraphics() directly (as in the example above), I can just
update a tiny section of the image, and it is blindingly fast and
smooth. I have tested this, and it works wonderfully in my limited
tests. But I don't want to do it if it will be problematic down the
line.

So, is it OK to use getGraphics() if the full repainting functionality
is available in paintComponent()? Or is there some other reason not to
use getGraphics()?

Thanks,

Mike Carrato

4.Background painting using double buffering in Delphi 7

Some of the background areas of my form are not repainting under Delphi 7.
I am using double buffering, as some parts of the form flicker horribly
without it.  When I compile in Delphi 6 it works as expected, no flickering,
and repaint works fine, it is only in Delphi 7 that it does this.  I would
like to know if anyone has had this problem before, and what you did about
it.

Thanks!


5.Better Painting in Paint Shop Pro 9 - From PC Magazine

It was awarded 4-1/2 stars out or 5!!  $119 direct from JASC.

"While Photoshop CS remains the champ for prepress work, Paint Shop Pro 9 
continues to provide a more than satisfactory - and much cheaper - 
alternative for editing digital photos.  And the new painting tools could 
attract an entirely new, cameraless audience to the program."

-- 
Ken

"Buddhism elucidates why we are sentient." 


6. That Spray paint someone mentioned

7. looking for painting software in full screen ??looking for painting full screen software ??

8. Lax painting.



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