Microsoft .NET technology
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- .X w/Animation export using DX plugin
by Noley Edge » Wed, 27 Aug 2003 06:04:47 GMT
- 6 Replies
- 13 Views
- Last post by Noley Edge
Thu, 04 Sep 2003 06:04:47 GMT
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- Stretching yuv (YUY2) problem
by eric » Sat, 18 Sep 2004 06:00:52 GMT
- 1 Replies
- 6 Views
- Last post by eric
Sun, 19 Sep 2004 06:00:52 GMT
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- SetPixel?
by Jason » Tue, 07 Sep 2004 00:37:11 GMT
- 7 Replies
- 44 Views
- Last post by Jason
Sat, 11 Sep 2004 00:37:11 GMT
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- Point sprite performance suffers when scaled up
by R3VuaXQ2Mw » Tue, 20 Oct 2009 13:02:35 GMT
- 3 Replies
- 41 Views
- Last post by legalize+jeeves
Mon, 26 Oct 2009 13:02:35 GMT
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- Texture as a background and other vertex drawing: problem.
by neoasimov » Fri, 23 Jan 2004 09:11:38 GMT
- 2 Replies
- 35 Views
- Last post by legalize+jeeves
Fri, 23 Jan 2004 09:11:38 GMT
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- Drawing 3D arcs/bends using directx 9
by RHVzaHlhbnQ » Sat, 12 Mar 2005 17:04:44 GMT
- 9 Replies
- 15 Views
- Last post by Eyal Teler
Thu, 17 Mar 2005 17:04:44 GMT
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- Pyramid: Colors of 2nd & 3rd Triangles are not right if no Cullini
by U0hD » Mon, 26 Jul 2004 19:41:48 GMT
- 2 Replies
- 33 Views
- Last post by Eyal Teler
Thu, 29 Jul 2004 19:41:48 GMT
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- 3D Collision
by QWxleCBDLiBCYXJiZXJp » Thu, 27 Oct 2005 09:07:01 GMT
- 3 Replies
- 37 Views
- Last post by QWxleCBDLiBCYXJiZXJp
Thu, 03 Nov 2005 09:07:01 GMT
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- Back Buffer Size Change
by TmlnZWwgaW4gdGhlIGFlcm9zcGFjZSBidWlzbmVzcw » Fri, 10 Mar 2006 13:30:07 GMT
- 3 Replies
- 143 Views
- Last post by VFBGR3VydQ
Mon, 13 Mar 2006 13:30:07 GMT
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- Game - tiled status bar in 3D world
by newUser » Tue, 16 May 2006 04:46:04 GMT
- 2 Replies
- 94 Views
- Last post by Wessam Bahnassi
Thu, 25 May 2006 04:46:04 GMT
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- Paletteanimation with DirectX9
by Franz Faul » Fri, 22 Oct 2004 10:39:33 GMT
- 6 Replies
- 41 Views
- Last post by Sean Cavanaugh
Thu, 28 Oct 2004 10:39:33 GMT
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- antialias
by david » Tue, 15 May 2007 11:23:09 GMT
- 6 Replies
- 99 Views
- Last post by david
Sat, 19 May 2007 11:23:09 GMT
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- Incorrect SystemTimeToVariantTime/VariantTimeToSystemTime after IDirect3D9::CreateDevice
by Alexander Mair » Wed, 25 Oct 2006 16:43:56 GMT
- 5 Replies
- 26 Views
- Last post by Alexander Mair
Thu, 26 Oct 2006 16:43:56 GMT
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- Depthbias questions
by legalize+jeeves » Thu, 26 Feb 2004 01:15:28 GMT
- 2 Replies
- 112 Views
- Last post by GregB
Sat, 28 Feb 2004 01:15:28 GMT
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- best way to do presentation timing?
by Scott » Mon, 06 Jun 2005 22:33:26 GMT
- 2 Replies
- 124 Views
- Last post by Jack Hoxley
Fri, 10 Jun 2005 22:33:26 GMT
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- I need some sample dx model viewer in c++
by S2Fyb2wgSGVyZGE » Wed, 12 Jul 2006 18:30:01 GMT
- 1 Replies
- 95 Views
- Last post by S2Fyb2wgSGVyZGE
Mon, 17 Jul 2006 18:30:01 GMT
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- D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9
by Eugene Golushkoff » Fri, 17 Jun 2005 23:54:51 GMT
- 3 Replies
- 103 Views
- Last post by Eugene Golushkoff
Mon, 20 Jun 2005 23:54:51 GMT
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- Multiple vertex streams for space saving? Is it possible?
by Wizfrog » Sat, 19 Jun 2010 02:49:08 GMT
- 4 Replies
- 70 Views
- Last post by legalize+jeeves
Thu, 24 Jun 2010 02:49:08 GMT
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- D3DCAPS9 for Skinned Meshes
by VFBGR3VydQ » Sun, 29 Jan 2006 05:30:26 GMT
- 9 Replies
- 53 Views
- Last post by VFBGR3VydQ
Wed, 01 Feb 2006 05:30:26 GMT
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- How do I do 2D graphics in Direct3D?
by padilla.henry » Sun, 20 Aug 2006 01:33:00 GMT
- 5 Replies
- 98 Views
- Last post by Stephan Rose
Wed, 23 Aug 2006 01:33:00 GMT
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- directx 9 lock index buffer problem
by bWl0a28 » Mon, 08 Sep 2008 20:01:01 GMT
- 2 Replies
- 121 Views
- Last post by bWl0a28
Tue, 09 Sep 2008 20:01:01 GMT
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- What about direct input?
by Jordi Maycas » Wed, 11 Jul 2007 23:11:12 GMT
- 1 Replies
- 10 Views
- Last post by Jordi Maycas
Wed, 11 Jul 2007 23:11:12 GMT
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- Path Constraints equivlent
by Jacky Luk » Fri, 24 Sep 2004 19:11:29 GMT
- 5 Replies
- 85 Views
- Last post by Eyal Teler
Fri, 24 Sep 2004 19:11:29 GMT
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- Any way to detect device removal/d3d disablement in Direct3D 9?
by RG1pdHJpQXRTdW5AbmV3c2dyb3Vwcy5ub3NwYW0 » Fri, 15 Jun 2007 09:40:35 GMT
- 2 Replies
- 8 Views
- Last post by Chuck Walbourn [MSFT]
Sat, 23 Jun 2007 09:40:35 GMT
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- Why using ID3DXLine can crashe hard?!!
by bli22ard » Tue, 21 Oct 2003 15:39:23 GMT
- 1 Replies
- 50 Views
- Last post by bli22ard
Tue, 21 Oct 2003 15:39:23 GMT
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- GDI in D3D?
by Philip Taylor[ATI] » Tue, 11 May 2004 12:36:12 GMT
- 5 Replies
- 94 Views
- Last post by UmljaC5XaWxkZXJAbm9zcGFtLm5vc3BhbQ
Sat, 15 May 2004 12:36:12 GMT
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- import ascii data into directx project
by ZXJpYw » Thu, 09 Jun 2005 14:45:03 GMT
- 2 Replies
- 101 Views
- Last post by V2Vzc2FtIEJhaG5hc3Np
Fri, 10 Jun 2005 14:45:03 GMT
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- how to precisely (no aliasing) render a 640x480 texture on a 640x480 screen
by Jasper Jon » Sat, 09 Aug 2003 15:18:59 GMT
- 11 Replies
- 69 Views
- Last post by Stephan Rose
Mon, 18 Aug 2003 15:18:59 GMT
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- varying transparency of a mesh
by ib » Sat, 21 Jul 2007 01:37:11 GMT
- 3 Replies
- 12 Views
- Last post by ib
Sat, 28 Jul 2007 01:37:11 GMT
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- Extract Animations from an AnimationSet
by VFBGR3VydQ » Fri, 10 Feb 2006 09:56:27 GMT
- 3 Replies
- 126 Views
- Last post by VFBGR3VydQ
Sat, 11 Feb 2006 09:56:27 GMT
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- Still not working.
by L. Spiro » Fri, 19 Sep 2003 03:51:30 GMT
- 20 Replies
- 24 Views
- Last post by legalize+jeeves
Tue, 23 Sep 2003 03:51:30 GMT
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- DirectX MultiVMR9 sample and a translucent application window
by Ulf Jaenicke-Rler » Fri, 10 Jun 2005 23:13:19 GMT
- 2 Replies
- 46 Views
- Last post by Ulf Jaenicke-Rler
Thu, 16 Jun 2005 23:13:19 GMT
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- ID3DXSprite::Draw screen image doesn't match texture???
by aHVoPw » Sat, 18 Jun 2005 23:45:09 GMT
- 3 Replies
- 55 Views
- Last post by aHVoPw
Thu, 23 Jun 2005 23:45:09 GMT
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- Using Higher-Order Primitives
by mowaiskhan » Tue, 06 Jul 2004 14:37:59 GMT
- 2 Replies
- 136 Views
- Last post by mowaiskhan
Wed, 07 Jul 2004 14:37:59 GMT
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- 100 Years of E=mc2
by physicsajay » Mon, 18 Sep 2006 20:58:02 GMT
- 1 Replies
- 138 Views
- Last post by physicsajay
Tue, 26 Sep 2006 20:58:02 GMT
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- Blending and shading 3D textured slices
by c2hhZGU » Wed, 19 Oct 2005 17:51:03 GMT
- 1 Replies
- 1 Views
- Last post by c2hhZGU
Thu, 20 Oct 2005 17:51:03 GMT
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