Flash player for x86 CE 50

windows ce


  • 1. Insert->New ATL Object->Bug?
    I am running eVC++ 4.0 SP4 when I select Insert->New ATL Object and select "Objects", "Simple Object", and press "Next" the UI hangs for 30 sec and then displays a dialog with tabs "Names" and "Attibutes" but no UI elements. Is there a fix? History: On my machine I installed PlatformBuilder 4.2 and eVC++ 4.0 with SP2. Some time later I install SP4 for eVC++. Later I installed PlatformBuilder 5.0. Any clues? I really need this to develop some servers.
  • 2. Can't get VirtualAlloc to compile
    Hi, I have the following bit of code : #define PAGESIZE 4096 LPVOID ptr ptr = VirtualAlloc(0, PAGESIZE,MEM_RESERVE, PAGE_NOACCESS); It just refuses to compile, i get the following errors : Error C2143 : syntax error : missing ')' before ';' Error C2198 : VirtualAlloc : too few arguments for call through pointer-to-function Error C2143 syntax error : missing ; before , Error syntax error : ')' I have similar problem with Virtual copy. This file is within PB, i have WinCEOEM = 1 so all the inc files from public/common/oak/inc should be in. Why on earth won't it compile? Regards ms
  • 3. LoadDriver
    I was reading about using LoadDriver to keep the module in memory w/o having it being paged out. As I am not familiar how the OS handles drivers and DLLs, I have a question - What about device drivers that are loaded as the os boots up? Are these paged in as well? If so, how do I get them to stay loaded (similar to using LoadDriver in an Application)? Thanks,
  • 4. try/catch with new rtti & /GX doesn't want to catch exception...
    Hi all, I'm having a really strange problem using try/catch blocks on eVC++ 4 SP4. I've patched rtti like microsoft says including on linking his new Ccrtrtti.lib and including /GX option for compiler. if i do something like this: CMyStruct *pippo = NULL; try { pippo->intVar = 100; } catch(...) { TRACE(_T("What are you doing!!!")); } the debugger doesn't catch the exception and stops. Then if i do... CMyStruct *pippo = NULL; try { pippo->intVar = 100; } catch(int i) { TRACE(_T("What are you doing!!!")); } the debugger doesn't catch the exception. In it's bugged mind thinks that all goes well and doesn't stop. I've tryed to use TRY/CATCH instead of try/catch but it's the same. I don't know where the bug is and how can i sole it. Someone can help please? Bye -- Caronte

Re: Flash player for x86 CE 50

Postby Nicolas BESSON (eMVP) » Wed, 11 Oct 2006 18:05:48 GMT

Have a look at Macromedia FlashPlayer 7.0, or gnash open source project.



To reply to me, remove the underscores (_) from my email address (and 
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Nicolas BESSON (eMVP)
Windows Embedded Consultant

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Flash player for x86 CE 50

Postby SmFyaSBBYWx0bw » Wed, 11 Oct 2006 19:38:01 GMT

Does anyone know how to get Flash player as IE6 plugin for x86 PC running 
Windows CE 5.0

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"Martine" wrote:

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