wxglCanvas display problem

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wxglCanvas display problem

Postby emedlin » Thu, 14 Aug 2003 06:50:39 GMT

My program will allow the user to load a tiff and display it as a
texture on a polygon that fills the entire glCanvas.  However the
glCanvas does not redraw correctly.  The only parts that are redrawn
are where the open dialog box was.  If I slide a another window across
it, it refreshes the pixels correctly where the window I am slide
across was.  It will redraw everything if I resize it.  How can I make
it redraw everthing after the tiff is loaded?  The whole interface
flashes when resized also.  Even before the tiff is loaded and just
one colored quad is drawn.  What could be causing this?  Here is what
my events look like.

void TiffGLCanvas::onPaint(wxPaintEvent& event){
    /* must always be here */
    wxPaintDC dc(this);

#ifndef __WXMOTIF__
    if (!GetContext()) return;
#endif
    
    //SetCurrent();

    /* clear */
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    /* draw object */

    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    glBindTexture(GL_TEXTURE_2D, tiffs.tiff[0].texName);

    glBegin(GL_QUADS);
    glColor3f(0.0, 0.0, 0.5);
    glTexCoord2f(0.0, 1.0); glVertex3f(0.0, 100.0 , 0.0);
    glTexCoord2f(0.0, 0.0); glVertex3f(0.0, 0.0, 0.0);
    glTexCoord2f(1.0, 0.0); glVertex3f(100.0, 0.0, 0.0);
    glTexCoord2f(1.0, 1.0); glVertex3f(100.0, 100.0, 0.0);
    glEnd();
        
    /* flush */
    glFlush();

    /* swap */
    SwapBuffers();
}

void TiffGLCanvas::onSize(wxSizeEvent& event){
    // this is also necessary to update the context on some platforms
    wxGLCanvas::OnSize(event);
    
    // set GL viewport (not called by wxGLCanvas::OnSize on all
platforms...)
    int w, h;
    GetClientSize(&w, &h);
#ifndef __WXMOTIF__
    if (GetContext())
#endif
    {
        //SetCurrent();
        glViewport(0, 0, (GLint) w, (GLint) h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        gluOrtho2D(0, 100, 0, 100);        
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
    }
}

void TiffGLCanvas::onEraseBackground(wxEraseEvent& event){
    /* Do nothing, to avoid flashing on MSW */
}

void TiffGLCanvas::initGL(){
    SetCurrent();
    glClearColor( 0.0, 0.0, 0.0, 0.0 );

    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    glDisable(GL_CULL_FACE);
    glEnable(GL_DEPTH_TEST);
    glShadeModel(GL_FLAT);
    glEnable(GL_TEXTURE_2D);
}

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Hi everyone.

I'm running Debian Linux, I'm using Kdevelop3 and I want to use wxGLCanvas in my
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But when I add a wxGLCanvas, I get this linking error :

undefined reference to `wxGLCanvas::wxGLCanvas[in-charge](wxWindow*, int,
wxPoint const&, wxSize const&, long, wxString const&, int*, wxPalette const&)'

Can someone help me?
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ole Polytechnique de Montrl
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